Achieving the Award

Achieving the Award - How to do your Award from what is an assessors, to examples for each components, to planning your Adventurous Journey, and more!

 

WHO ARE ASSESSORS?

For each component of the Award, you will collect Assessor signatures to show you have completed the activities.
It is important to note that there are two types of Assessors:
 - Those who sign your weekly log. They sign as witness to the activity being done that week, and need to be over 18 years old.
 - Those who fill out the Assessor Report of each component. This person can be instructing, coaching or supervising you during your activities. If you are doing activities independently, find an Assessor who you can check in with periodically over the duration of your Award, so they can speak to your overall development in that component. This person should be qualified to assess your progress and effort, and be over 18 years old.

Ideally, you will have a different Assessor for each section. Parents should not act as Assessors unless they are instructing or there is no other option available.

 Example Activity  Example Assessor 
 Music lessons  Instructor
 Sports team  Coach
 Going to the Gym  Trainer or Front Desk Attendant



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SERVICE - GIVE BACK

Service is all about giving back to your community, or giving to others and their communities. 

Service offers you the opportunity to engage with society and gain an understanding of the importance of your role within your immediate and global community. It gives you the chance to connect with individuals and groups you may have previously overlooked or not been aware of, and to make a real difference in your wider community.

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SKILL - FIND YOUR GENIUS

With so many hobbies and interests to choose from, the Skill Section of the Duke of Ed allows you to explore and discover talents within yourself that you may have only hoped or dreamed about.

In some ways, this is the broadest section of the Duke of Ed, as it offers so many choices based on individual interests and passions, whether artistic, creative, musical, academic, technical, cultural or some other area. By trying something entirely new, or undertaking an existing activity with renewed purpose, you will stimulate new interests or improve existing ones.

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PHYSICAL RECREATION - BREAK A SWEAT

The Physical Recreation section of the Duke of Ed offers you the opportunity to participate in physical activity in a variety of ways: some people want to train alone, other enjoy non-competitive activities with one or more friends, others love the challenge of team sports and others still are exhilarated by the thrill of competition.
No matter what your physical or mental ability or inclination is, as long as you have the determination, the section offers you the opportunity to develop healthy fitness habits that will hopefully carry on long after an Award as been achieved.


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ADVENTUROUS JOURNEY



Adventurous Journeys include 3 parts: 
Preliminary Training
Practice Journey 
Qualifying Journey

 Level  Practice Journey  Qualifying Journey  Hours of Purposeful Effort
 Bronze  1 day   2 days, 1 night  6 hours per day
 Silver   2 days, 1 night  3 days, 2 nights  7 hours per day
 Gold  2 days, 1 night   4 days, 3 nights  8 hours per day

        
    
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PRELIMINARY TRAINING

Preliminary Training includes:
- Safety Precautions & Emergency Planning
- First-Aid
- Map Reading
- Compass Work
- Wilderness Code of Behaviour
- Cooking and menu planning
- Knowledge of equipment
- Site selection
- Reading through the Record Book
- Any additional training needed


This training must be completed before the Qualifying Journey. The materials must be reviewed, even if it has been learned before. Participants should seek out a knowledgeable and experienced adult for this training, which can be completed all at once or in several different sessions. It is the participant's responsibility to ensure this requirement is met.



PRACTICE JOURNEY

The Practice Journey includes:
Testing equipment
Practicing the chosen activity for the qualifying journey (or a similar activity) to test endurance and fitness
Risk assessment and safety planning
Any additional training required
Practice Journeys help participants prepare for their Qualifying Journey. 


There are three types of Adventurous Journeys to choose from, depending on the interests and abilities of the participant.

Expeditions:

An Expedition is a journey with a purpose. In an expedition, the primary focus is journeying, where participants stay at a different campsite each night. If obtaining different campsites proves to be impossible, participants may use a base camp. This journey may have one of many purposes. For Expeditions, the required hours of planned activity are to be spent on journeying, navigating and route finding, setting up and striking camp, and on tasks related to the purpose of the Expedition


Explorations:

An Exploration is a purpose with a journey. In an exploration, the primary focus is to observe and collect information relevant to the purpose. Participants may make use of a base camp, and their purpose involves some aspect of the natural environment (e.g. flora, fauna, land forms), or is historic in nature. In an exploration, at least one third of the minimum hours of planned effort should be spent on journeying. The remainder of the time is to be spent on the approved investigation or special activity. An Exploration must involve pre-journey research or study into the topic, an on-site study during the journey, and a report on the findings contained in the log.


Other Adventurous Journey:

Occasionally, a significant Expedition or Exploration involving extra innovations, creativity and challenge may take place. In such circumstances, the advice of the group leader or provincial regional office is required. The additional stipulation is that all participants must be aged 18 or over. It is also the case that significant Adventurous Journeys, such as scaling a Himalayan peak, would require the advice and assistance, usually at cost, of an external provider such as a reliable expedition company. All Other Adventurous Journeys require prior approval from your local Award office.


For all types of journeys, participants should participate in the planning of the trip wherever possible. Nights out are to be spent camping or in a simple, rural cabin. Award participants should set up camp, cook their own meals, and spend the time immersed in the natural environment. At least 4 people, including one experienced adult, must be on the trip. All Preliminary Training and Practice Journeys must be completed prior to the Qualifying Journey. In all cases, an average of 6 (bronze), 7 (silver) or 8 (gold) hours per day should be spent on setting up or taking down camp and either studying or journeying.

The following should NOT be part of an Adventurous Journey:
Travel by motorized transport (to and from the site is ok, but not during the journey)
Staying in hotels or hotel-like cabins
Journeying through urban environments
The bulk of time spent on leisure activities or games
Shopping at stores during the trip
If you are unsure as to whether something will qualify, please contact the Division Office for feedback. We are here to help!

Adventurous Journey Report
We encourage Participants to be creative with their reports! We are not looking for an academic-style report, rather, we want to hear about your unique experience in your own unique way. Make a powerpoint,​ make a video, make a photo album or write a blog!

Note, these materials should be the participant's own and not one provided to them. Each participant must complete their own report.

Adventurous Journey Opportunities

 

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At the Gold level, there is one addition section:

Gold Project

 

Go Away with Others and Find Yourself 

You'll create your own program, choosing activities for each section of the Award. This is your Award and it is up to you what you do for each section. It is all about setting a challenge for yourself when you progress and achieving your goals. 

 

Gold Project Opportunities