Find Your Genius

Skills worked on at school can count as long as substantial extra-curricular effort is made in addition to the course requirements. A school activity that is not done for credit can also count
One passive skill is chosen to practice for the duration of the Award level. The chosen skill can be something new or the continued development of a previous skill.

It is our goal to continually update this list of examples. If you would like a Qualifying Service idea added to this list, please email us at bcyk@dukeofed.org.

Examples and ideas:

Music
Arts and Crafts
 Playing and instrument
 Ceramics
 Building an instrument
 Clay modelling
 Learning musical theory
 Pottery
 Writing/Producing  Embroidery
 Singing  Dress making
 Music event management
 Glass painting
   Jewellery making
 Sports related
 Calligraphy
   Drawing
 Sports officiating
 Art theory
 Umpiring and refereeing
 Painting
 Coaching and leadership
 Sculpture
 Sports equipment maintenance
 Knitting
 Sports ground maintenance
 Crocheting
   Model kit building
 Visual arts
 
 Movie making
 Nature and the environment
 Computer arts
 Agriculture
 Animation  Aquarium keeping
 Photography  Astronomy
 Graphic design
 Bee keeping
   Bird watching
 Communication  Conservation
 Sign language
 Dog training/handling
 Braille  Fishing
 Foreign languages
 Forestry
 Newsletter  Gardening
 Magazine production
 Horticulture
 Reading  Equine care and handling
 Writing  
 Presentation skills
 Games
Public speaking
 Billiards, snooker, or pool
 Debating  Card games
 Dispute resolution
 Chess
 Digital media
 Draughts
 Journalism  Darts
 Information technology
 Backgammon
 Website development/design
 Other table games
   
 Life Skills
 Technical/Vocational skills
 Business management
 Accounting
 Financial literacy
 Hairdressing
 Entrepreneurship  Mechanics
 Health awareness
 Engineering
   Fashion
 Performance skills
 Furniture making/restoration
 Drama and theatre skills
 Metal work
 Circus skills
 Tailoring
 Puppetry  Carpentry
 Magic  Cookery
 Yo-yoing  
 Speedcubing  
 
 Studies  
 Historical  
 Cultural  
 Mathematical  
 Science  
 Anthropology