Activity Zone

Curriculum Connected Award Activities

This space is designed for both students and educators using the Award as a co‑curricular learning experience. It shows how everyday classroom learning, projects, and school‑based programs can count toward the Award while supporting curriculum outcomes, engagement, and meaningful skill development. You’ll find practical, curriculum‑aligned examples drawn from real school contexts, along with guidance to help shape activities around clear goals and reflection.

Educator Guidance
Alternate Education Programs

Provides a flexible way to support personal goals, independence, and transition beyond school by structuring learning students are already doing and recognising progress through accessible evidence and reflection.

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Career Education

Supports career learning by helping students set goals, reflect on experiences, and document skill development using classroom and experiential learning already in place.

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Cooperative Education

Extends workplace learning by offering a structured way to reflect on growth and track skill development over time, separate from course assessment and credit requirements.

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IB/Enrichment

Aligns with inquiry and sustained effort by providing a clear structure to document reflection, progress, and real‑world learning beyond academic results.

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Leadership Class

Strengthens leadership development by supporting goal‑setting, consistent practice, and reflection on real leadership experiences and responsibility.

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Literacy (English/French)

Fits naturally within skill development by giving students a way to track progress in reading, writing, speaking, or media work using evidence created in class.

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Multilingual Language Learners

Supports regular language practice through goal‑setting, reflection, and simple documentation of progress such as short writing or speaking samples.

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Outdoor Education

Enhances outdoor learning by connecting skill development, physical preparation, teamwork, and a purposeful journey with clear reflection and planning.

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Physical Education

Builds on regular physical activity by turning participation into a goal‑based routine with reflection on progress and effort over time.

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STEAM focus (Science, Technology, Engineering, Arts & Mathematics)

Supports hands‑on learning by providing a clear framework to track improvement, reflect on process, and document practical skill development.

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Trades

Adds structure to inquiry and design work by supporting goal‑setting, documentation of changes, and reflection on learning over time.

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